Monday, December 29, 2008

A LOOK BACK: Books about Comics

As far as I’m concerned, we’re living in the true golden age of comics. In addition to comics-based properties dominating movie grosses, many classic comics and comic strips are being collected in their entirety in quality editions for posterity, and books both for casual readers and serious scholars are plentily available about the history and phenomenon of the medium and for those interested in comics-related careers.

This wasn’t always the case. When I first became seriously interested in cartooning and comics history, books on these subjects were not so ubiquitous or easy to come by. As an adolescent, I spent a great deal of time scouring bookstores and libraries for books on the subject (partly to validate my enthusiasm) and, in turn, went through their bibliographies to track down more.

Over several blogs I plan to talk about many of the early books that introduced me to the rich history of the medium. Some of them I own, others I borrowed countless times from my local library to pore over. They are the foundation of my knowledge about the history of comics, and some of them remain classics in the field.

Some of the books I'll be covering include:

Comic Art in America by Stephen Becker (1959)
Classic Comics and Their Creators by Martin Sheridan (1941, reissued 1973)
The Comics: An Illustrated History of Comic Strip Art by Jerry Robinson (1974)
Great Comics : Syndicated by the Daily News - Chicago Tribune by Herb Galewitz (1972)
The Great Comic Book Heroes by Jules Feiffer (1965)
A History of the Comic Strip by Pierre Couperie and Maurice C. Horn (1967)

Comic Art in America by Stephen Becker (1959)
I discovered this book in the early 1970s at my local branch of the New York City Public Library, and it was one I borrowed frequently. One of the earliest books to provide a comprehensive history of comics to date at the time of its publication, it introduced me to the founding days of American cartooning and the newspaper comic strip form, on which the whole subsequent comics industry was built. It was in these pages I learned about the earliest history of the medium, and was first introduced to the great newspaper strips, including those that would serve as my main inspirations like Milton Caniff’s Terry and the Pirates.

Given its broad coverage of the subject, Comic Art in America only provided a few examples of the strips covered in its pages. So while I was thrilled to be given a glimpse into the artistry and storylines of the strips, being given a one-day excerpt of an adventure strip also was quite a tease. I realize now that the exoticism and sense of adventure implied in these small excerpts served to fuel my own imagination as I filled in the blanks with my own mind. It wasn’t until many years (and decades) later that I would finally see the context of many of these excerpts when the full collections of many of these strips began to be released.

Comics and Their Creators
by Martin Sheridan (1941, reissued 1973)
When this book was originally released in 1941, it was among the first to provide a serious overview of comics, primarily consisting of first hand “oral histories” from artists, with a chapter devoted to individual cartoonists and their work. Many subsequent historians—including Becker—drew extensively from Sheridan’s work (as did many who, in turn, referenced Becker). This book was re-released in 1973 as Classic Comics and Their Creators, which is the edition I own. I remember asking my parents to mail-order this book for me when I saw an advertisement for it. Though readers will find featured here the usual giants of the time such as Caniff and Alex Raymond, also included in the book are less well-remembered cartoonists, as well Superman creators Joe Shuster and Jerry Siegel, though the focus primarily is on the Superman daily adventure strip.

The Comics: An Illustrated History of Comic Strip Art
by Jerry Robinson (1974)

I believe this book was purchased for me at the Barnes and Noble annex in New York City. Though the book moves swiftly through the history of comics, it brings the history of the daily newspaper strip up to date through the early 1970s. Robinson is a successful cartoonist himself, who entered the industry as an assistant on Bob Kane’s Batman and is generally credited with creating the design of the Joker. Robinson has enjoyed a various and successful career, and also has been one of the most outspoken and effective ambassadors for the field. I had the privilege to have Robinson autograph this book for me at a meeting of the Cartoon Arts Professional Society. (Robinson also played a key role in getting DC Comics and Warner Brothers to credit Shuster and Siegel as the creators of Superman, and to procure an annual stipend for them.)

Wednesday, December 17, 2008

Happy Holidays!

Below is the finished image for my WCG Comics holiday card. To see it with the holiday message visit the WCG Comics website.

Every year I also produce a personal holiday greeting card featuring myself and my family. Below is the image for this year's card. My wife mentioned that she loves the fact that each year's card shows the children getting older while we haven't aged!


Happy holidays to all!

Monday, November 17, 2008

Cover to Rob Hanes Adventures #12

UPDATED 12/11/08: Since posting the image below of the cover to the next issue of Rob Hanes Adventures, I've since learned that the guest artist who drew the cover, Benton Jew, has recently had an 8-page story published in a Hulk Family one-shot, and has another story in the pipeline scheduled for Marvel's new wave of online comics! For details, visit Benton's Blog! And, of course, click on the image below to see his cover in detail!


To mix things up a bit, for the first time ever I have invited a guest artist to provide the cover to the next issue (#12) of Rob Hanes Adventures! (Click on the image to see it full size.)

The cover above is by professional illustrator/storyboard artist/comic-book artist Benton Jew. More examples of this outstanding artist's work can be found at his blog.

Benton is a professional acquaintance from way back, dating back to when he worked at George Lucas' visual effects company Industrial Light & Magic before going freelance. He is one of the finest artists I know.

As noted in an earlier blog entry, in issue 12, Rob is stranded on a desert isle with a beautiful female felon he has been hired to extradite back to the United States from Japan after his plane goes down in the Pacific. Preview pages from the story may be found here.

Sunday, October 19, 2008

A LOOK BACK: Sgt. Rock

In addition to comics and playing outside, one of my big interests when I was growing up was World War II. I loved playing guns in the woods where I grew up (when it snowed, it evoked for me being in the Ardennes during the Battle of the Bulge). Each week I dutifully checked the television schedule to note any World War II film that might be playing. (My childhood and adolescent years took place during the late 1960s through the ‘70s). Favorite films in the genre were the Longest Day, To Hell and Back, the Dirty Dozen and Go for Broke.

So, of course, Our Army at War featuring Sgt. Rock was a natural for me, combining my love for both comics and World War II. In addition to Detective Comics which featured Batman, Our Army at War was the first comic-book series I collected regularly. In fact, after I realized the significance of issue numbers, I began going back to fill in holes in my collection. Like most kids of my era, I purchased my comics at a local drugstore with a spinner rack. I was fortunate that the local drugstore, despite its limited selection, carried Rock nearly every month. I discovered the series with issue 267. (One of my most memorable and fondest scores was finding issue 269—a “100-page giant”—at the terminal of the Staten Island Ferry.)

I started reading the series after the artist most associated with the series, Joe Kubert, had stopped drawing the series regularly. Fortunately, the series continued to feature some of the best artists of the era, including John Severin (who drew the first issue I purchased), Russ Heath, and George Evans. Artist Frank Redondo—one of the many highly skilled Filipino artists who began working for DC during this period—shortly became the series’ regular artist, successfully channeling Kubert in his work. Despite the variety of artists, however, Rock’s distinctive look and character design remained consistent regardless of the artist, helped in large part, of course, by the fact that legendary editor/writer Robert Kanigher remained the series’ writer.

Through it all, however, Kubert continued to furnish the cover art (and at one point became its editor). As one can see in the samples provided with this blog, Kubert’s gritty style perfectly complemented the subject matter. Each cover usually captured perfectly the essence of the issue’s story or a compelling dramatic moment, and always succeeded in grabbing one’s attention from among all the comics on the spinner rack. Incredibly, years later, Kubert admitted in an interview that he didn’t particularly have any real affinity for war comics—as a typical journeyman artist of his generation, it simply was a paying gig.

Though Kanigher was one of the most prolific writers of comic-books for the five decades he worked in the industry, little is known about him personally. Professionally, Kanigher churned out stories at an astonishing pace. Unlike many of today’s writers, Kanigher had little use for continuity outside of what was required in the occasional multi-part stories. Nearly all stories were self-contained. In retrospect, one can see the formulaic approach of Kanigher’s work, which was a reflection of his background as a short story writer. This formula involved finding some hook for the story and running it into the ground until some ironic or revelatory ending was reached—but Kanigher nearly always pulled it off skillfully. (Kanigher was also known to be a bit of a hard-ass, who apparently delighted in tormenting artists who gave him an opening—tellingly, Kubert reported never having any trouble with him, and artist Neal Adams talked about once standing up to him and never again being bothered by him). Regardless, the man was a writing machine.

Sgt. Rock tended to swing clear of any sense of jingoism, and instead focused on the joes in the trenches and the futility of war without being preachy—which was a perfect fit, no doubt, by the time the Vietnam War and the peace movement was in full swing. During the time I was reading it, most stories ended with the small aphorism, “Make War No More.” It was telling that many of the letters of comment came from servicemen.

An extra treat of Our Army at War were the back up stories, featuring outstanding work from people like Alex Toth, Ric Estrada, and Sam Glanzman, who drew extensively on his personal experiences as a navyman who served in the Pacific during World War II.

I often have mentioned that Milton Caniff’s Terry and the Pirates was one of the comics that most inspired me. However, Sgt. Rock has had a similarly immense impact on me—and though I may not go back to those comics for inspiration like I do some of my other favorites, the influence of Rock is still alive in my work….

When I was in junior high school, I began my own home-made comic-book, “War Comics starring Sgt. Hanes and Hell Platoon.” The series ran for 23 issues from 1973 to 1976, which was shared with friends and classmates. “Sgt. Jim Hanes” eventually morphed into a proposed daily adventure strip set in World War II, and when I decided to instead create a modern day adventure series, I created a new character, ostensibly Sgt. Hanes’ nephew in my continuity: Rob Hanes. (One of my future goals in Rob Hanes Adventures is to bring in Sgt. Hanes and do a throwback World War II story.)

By the way, the name of my imprint for the series was the “War Comics Group”—or WCG for short.

Note: Above is issue 10 of my own War Comics, inspired by Sgt. Rock, from 1974.

Also, a new Sgt. Rock limited series, "The Lost Battalion," is scheduled to be released beginning in November 2008.

A new biography of Joe Kubert, Man of Rock, from Fantagraphics Books is due this month. A fine interview with its author, Bill Schelly (an acquaintance of mine who's also a fan of Rob Hanes Adventures!) is available here.

Wednesday, October 8, 2008

First Preview of Rob Hanes Adventures #12

Good progress has been made on the next issue of Rob Hanes Adventures and I've just posted the first few pages from the upcoming story to give fans a taste of what's coming. For the advance preview, click on the image above or here.

In the issue, Rob becomes stranded on a desert island with a beautiful female prisoner he has been hired to extradite back to the U.S.

(Note: As always, these images are subject to change prior to publication.)

Thursday, September 25, 2008

Scorchy Smith and the Art of Noel Sickles

It’s a tribute to the artist’s enormous influence and talent that Noel Sickles, who worked exclusively as a cartoonist only from about 1933 to 1936, continues to be remembered and honored in the comics industry. Along with cartoonist Milton Caniff, creator of Terry and the Pirates and Steve Canyon, Sickles in his brief time in the industry is credited with creating and subsequently inspiring a whole new style of cartooning—often referred to as the “chiaroscuro school”—which used heavy blacks to create a sense of dramatic mood and atmosphere, as well as a documentary effect, on the comics page.

Further cementing his legacy is a hefty, comprehensive, and beautifully designed oversized artbook devoted to the artist, Scorchy Smith and the Art of Noel Sickles, by Dean Mullaney. Reportedly begun as vehicle to reprint the artist’s full run on Scorchy Smith—an aviation/soldier of fortune daily adventure comic strip inspired by Charles Lindbergh—the labor of love soon evolved into a serious retrospective into the artist’s life and career.

While Sickles would regardless always have been remembered for his pioneering work, his place in comics history was partly ensured by Caniff (who I’ve blogged and written about extensively: see here and here). Both from Ohio, the two young men met at the start of their careers at the Ohio Dispatch newspaper art bullpen (both attended Ohio State simultaneously for a time) and soon became close personal friends as well as studio mates. Caniff was a skilled networker and self-promoter, but generous as well. Indeed, in the midst of the Depression, it was Caniff who found Sickles a job at the Associated Press shortly after he had been hired there, which eventually led to Sickles’ assignment on Scorchy Smith. But Caniff never hesitated to credit Sickles for inventing the style that Caniff subsequently picked up, developed further and turned into his signature style.

Sickles partly developed the style to speed up production on Scorchy Smith since it allowed him to slap down blacks very quickly. But he also did so out of boredom and experimentation. Like another Sickles/Caniff disciple, Alex Toth, Sickles was notoriously restless, as well as incredibly versatile. (Like Toth, Sickles was an "artist's artist.") Storywriting Smith never really held much interest for him; Caniff often scripted the strip in advance for him while Sickles occasionally lent a hand on his studio partner’s strips. But even in his short time on his strip, you can see Sickles using a whole range of styles, from the chiaroscuro look to one with heavy cross hatching.

Given this restlessness, it seemed inevitable that Sickles would move on. And indeed he did, becoming a successful and respected commercial illustrator, which Mullaney’s book covers comprehensively. Sickles’ cartooning background, however, clearly continued to serve him well. A review of his work in the new biography shows that his art never looked artificial or labored, but rather incredibly spontaneous and naturalistic. And each piece always told a story—indeed, most of his work seemed to be for fiction pieces or were presented as reportage, rather than classic commercial illustration.

Credits: Many of the images featured here from Scorchy Smith and the Art of Noel Sickles are from commercial artist Leif Peng’s “Today’s Inspiration” blog. Leif has posted extensive samples of Sickles’s work featured in the book here.

Tuesday, September 16, 2008

Je m'appelle Bonisseur de La Bath—Hubert Bonisseur de la Bath

I’ve always been a sucker for classic Bond films, as well as films and music that capture the spirit of the early Space Age '60s era.

Tipped off by a capsule review in Entertainment Weekly, last May I had the pleasure to discover such a film, from France no less, entitled, OSS 117: Le Caire Nid d’Espion (Cairo, Nest of Spies) at a local upscale arthouse movie theater (the Landmark in Los Angeles). The official site for the film can be found here. The film is scheduled for release at the end of this month—below is the films' trailer, followed by a capsule review....




As one can see from the teaser, OSS 117 is essentially a Bond parody film—in French of course— set in 1955, that authentically captures the genre and era very convincingly down to the credit sequence, the music, the cinematography, art direction, costuming, and primitive special effects, such as rear projection during driving sequences. Apparently, OSS 117 is based on a series of novels, that were made into actual spy films in France during the 1950s and ‘60s (predating Ian Fleming's Bond books!), but here it’s been updated as a comedic parody of the genre.

While the film isn’t quite as polished as your standard Hollywood fare, I enjoyed OSS 117 quite a bit, and found it very funny. I sometimes found myself on the verge of tears laughing. It helps, of course, that I watched the film with a receptive audience at an art house movie theater that provided a laugh track for much of the film.

The title character, whose codename is OSS 117 (the character's given name is Hubert Bonisseur de La Bath), is not quite as clueless as Maxwell Smart or Inspector Clouseau (though he's close), and the movie is played just slightly straighter and less-over-the top than those films. The film is definitely more authentic-looking than the Austin Powers movie, and less self-conscious or self-referential.

Some of the humor in the movie stems from the lead character being ignorant of Middle East culture and religion, so he keeps inadvertantly insulting Arabs throughout the film. As this suggests, the archaic views of Western colonialism from the era are played up for laughs. As an example, at the end of the movie when the case ends, OSS 117 predicts that the Middle East will now enjoy peace for centuries. But there also is plenty of lowbrow and double entendre humor.

The film is helped by a terrific cast, particularly lead actor Jean Dujardin, who apparently is a well known comedian in France. Dujardin manages to capture much of Sean Connery’s early 007 look and signature moves very well.

While I'm not sure everyone will get the joke, if you're comfortable with foreign films and enjoy the "space age" design of the '60s (as seen in TV shows like Mad Men and films like Catch Me If You Can), you may get a kick out of this.

Tuesday, September 9, 2008

SHOP TALK: Google SketchUp

Like a lot of cartoonists, I’ve gradually embraced the digital revolution in varying degrees. Being the lazy bum I am, I’m always interested in making my work easier. However, I’ve also always made a point to only adopt methods that don’t detract from the overall quality of the work, or call attention to itself by clearly looking like it was done on a computer. The best examples are my transition to using Photoshop to emulate classic halftone screens, and CorelDraw for my lettering and balloons (which I blogged about here). Again, the priority for me was to ensure that readers didn’t notice any change in the work, and to add other effects gradually and subtly.

At the 2007 San Diego Comic-Con, a well-known industry pro who has been an acquaintance for many years turned me on to Google SketchUp, a 3D modeling program available as a free download. Only recently, however, did I begin to take baby steps with it, and I must admit I can anticipate it becoming a more regular part of my artist's toolbox.

The program allows users to build and edit 3D models that can then be rotated and viewed at any angle. The model can then be combined with other models, and saved, downloaded and printed in a variety of usable formats. (There are also plenty of filters and features to turn it into a wireframe drawing, or to make it look as photorealistic as possible.) Even better, thanks to the generosity of the online community, there already exists an extensive database archive of objects available for download and customization. As any artist who has struggled with getting the angle just right of a gun, a chair, a staircase, an automobile, an airplane, or even a building or cityscape knows, the applications of such a program is mind-boggling.

I’ve never used a 3D program before, so have no point of comparison for it. But the program is fairly intuitive, though of course once you begin getting more ambitious, you’ll no doubt need to delve into the manual.

I first used the program for a shot of an airplane in an upcoming story. I found a generic plane in SketchUp's online library, rotated it to the right angle, saved it as a TIFF, then used a lightboard to bring it into the finished art.

My next project was a bit more ambitious. A fictitious building in New York City, the Drakorp Building, which is the headquarters for the title character of my comic-book series, Rob Hanes Adventures, occasionally appears in the book. Initially, I had found a generic skyscraper model in SketchUp's library. However, given the distinctive look of the Drakorp building, I thought it might be worth it to take the time to build a 3D model of the building that I could then always have on file to use whenever I needed it.

Though it required some fiddling and more learning about the program, I actually built the model from scratch in just a few hours. You can see the model in its entirety in the image at the top of this post. It's actually a fairly simple, straightforward model, especially since each side is identical. The only part that turned out to be a challenge was cutting and pasting each side of the building with the window slat features down the structure's full length intact. Cutting and pasting in a 3D space turned out initially to be a bit tricky to figure out, but I finally got it to work.

In addition, I decided it might also be a good idea to place the model within a larger city environment to create atmosphere for the structure whenever I used it. After finding a generic cityscape and integrating my Drakorp building model into it, I also imported into the space a completed model I found online of the Empire State Building. (See below for a shot of the final model at a dramatic angle, with the Empire State Building in the background.)

One thing I know for sure is that the next time I need to integrate a stairwell into a story, I will be using SketchUp!

Saturday, September 6, 2008

A LOOK BACK: American Flagg!

I was attending UCLA in 1983 when American Flagg! debuted. While I can’t recall specifically what comics I was reading at the time, aside from some early black and white titles that signaled the start of the independent comics movement like Cerebus, Elfquest, and Love and Rockets, there wasn’t much in the mainstream that I can recall particularly inspired me, though I had discovered the direct market just a few years earlier.

Then along came Howard Chaykin’s American Flagg! This year marks its 25th anniversary.

It’s probably the single series which reignited my passion for comics and which showed me that comics like my own that did not solely feature superheroes in tights were a viable alternative in the new direct comics market.

While Chaykin’s aesthetic roots are firmly planted in the pulps and mainstream comics, this certainly was a series that was truly all him, which reflected his own sensibilities and views. Flagg featured a strong author’s point of view, and featured a unique blend of science fiction, satire, and mature themes. Chaykin created a rich setting environment for his near-apocalyptic tale of consumerism and the corporate state run amuck. (It also should be noted that Chaykin also considered Flagg to be a comedy.)

Of course, like all great comics, while the concept and story were outstanding, the art brought it to a whole new level. With Flagg, Chaykin’s strong sense of design came to the forefront, punctuated by his effective use of Duoshade.

Flagg was a comic-book series that I eagerly anticipated each month, and one for a long time I continually pored over for both study and inspiration.

Though the series continued for several more years after the first 12-issue story arc, Chaykin—never one to linger and always with his eye on the next project—eventually lost interest in the series and at different times during its history turned it over to other artists and writers. For the most part, my interest gradually cooled in the series as well. Nevertheless, in its first few years, Flagg completely reinvented the form for me showing how much more could be done in monthly comic-book format. Flagg still brings back terrific memories of my college days and of an exciting and inspiring time to be part of comics.

Wednesday, September 3, 2008

Taking the Good with the Bad

Late last month, a review was posted of Rob Hanes Adventures #11 at the Newsarama website that, for the most part, can be probably best described as "negative."

I put "negative" in quotes because the reviewer does say some positive things as well—namely, that RHA is a title he enjoys and looks forward to. Being the optimist I am, I'm always heartened whenever someone mentions to being already familiar with the series. This just happened to be an issue he found fell short of what his usual expectations.

Like many artists, I tend to be my own worst critic, so such reviews usually are not too difficult to take, especially when the comments are constructive, and given in the spirit of serious and professional criticism. In such cases, I always respect the reviewer's opinions and can acknowledge well made points. Obviously, if you put your work out there, you have to take the good with the bad. For the most part, reviewers respect the series and my goal with it to recapture the feel of the classic adventure strips in the modern day. Getting serious consideration and study is always better than receiving no regard at all.

In retrospect, I'm not sure I completely agree with the review's assertion that Rob acts recklessly/stupidly in the issue—part of the series' conceit, after all, is that he is a high-spirited newbie—but by the same token Rob does tend to conduct himself in a fairly competent manner, so I can see his point. As I mention at a comment I left at the site, the best I can do is try harder and hope the next issue is more to his liking!

In any case, under the heading of "any publicity is good publicity," I'm posting this link to the review....

Friday, August 22, 2008

Spaced

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One of my favorite films in recent years is Hot Fuzz, directed by Edgar Wright and starring Simon Pegg and Nick Frost, who also were involved with another cult-favorite effort, Shaun of the Dead. Though I knew Hot Fuzz was a parody of high-octane Hollywood buddy cop films, because of my preconception of it as an English movie (and mind you, foreign movies are a fairly regular staple of my movie-going diet), I was nevertheless completely taken by surprise by how slick and sophisticated a production it was, as well as funny. Discovering brilliant gems like this is what makes movie-going so worthwhile.

Just released in a deluxe DVD package is the BBC television series Spaced, an early project on which Wright, Pegg and Frost first worked together. The series played for two seasons, for a total of 14 episodes, in 1999 and 2001, and was the brainchild of Wright, Pegg and fellow actor Jessica Hynes, who also stars in the show.

Pegg and Hymes play Tim and Daisy, two slacker types who meet in the first episode after each having just ended their respective relationships. Tim is a struggling comic-book artist and Daisy is a wannabe writer/journalist. In need of fresh starts, they find an affordable flat to rent together as roommates but only can do so by posing as couple. The core cast of characters—eccentrics all, in the best English tradition—includes their heavy-drinking divorcee landlady, Marsha; Mike, Tim’s best friend from childhood, who is obsessed with guns and playing army (played by Frost in his very first acting job); Twist, Daisy’s best friend, a fashion plate; and Brian, the tortured artist who rents another flat in the house.

The show is heavy on pop culture references and incredibly self-referential, containing homages and references as varied as the Star Wars films, the Shining (and all matter of horror films), the Matrix, Grease, One Flew Over the Cuckoo’s Nest, the A-Team, and the films of John Woo. Along with its hilarious quick cuts, fantasy sequences and flashbacks, you can clearly see the beginnings of the style that would evolve into Hot Fuzz. While much of the comedy are in the characters themselves, what also distinguishes the show's work is the way it uses the conventions of genre films and direct visual homages of pop culture to heighten and punctuate the humor. Much like a DVD Easter egg, these pop culture references add another layer of subtext and hilarity to the show.

Like Hot Fuzz though, the show’s comedy and heightened reality never predominate the show or the characters: the filmmakers and the actors clearly worked to create recognizable people and situations that audiences genuinely care about. Taking advantage of the truncated British television season format, the series creates a genuinely heartfelt story and character arc within the two 7-episode seasons—much of the tension of the show is built around the complex relationship between Tim and Daisy, and the question of whether or not their relationship will go to the next level. It’s a remarkably well-done balancing act the way that the show can simultaneously feel emotionally grounded yet veer into near-surreal moments as well.

The bottom line, however, is that the show is laugh-aloud funny, and flies its geek flag proudly.

Below is an excerpt from one of the iconic moments of the series (from the second season).


Friday, August 15, 2008

See This

UPDATE: My family and I saw this show on Saturday, August 23, and had a grand ol' time—we even spotted Actor's Gang director Tim Robbins was spotted after the show!

When I attended UCLA in the early '80s, there was a real confluence of talent in the theatre arts program. Since then many of the actors who I saw in theatre productions there have found varying level success in Hollywood. These include performers like screenwriter/director Shane Black (creator of the Lethal Weapon movie franchise), charactor actor Lee Arenberg, and actor Jack Black. Given this deep pool of talent, I developed a real appreciation for live theatre when I was at UCLA.

Also among this group was actor/director/producer Tim Robbins who, after UCLA, went on to found the Actor's Gang theatre group, many of whose productions I have seen over the years. Several years ago, the group moved to a new facility local to me in Culver City, so it's been a treat to rediscover them. (Recent productions I've seen are "Gulliver's Travels" and "Klub," the latter of which I saw when it was originally mounted back in 1992.) I've been impressed by how active they are in the local community, particularly in reaching out to youth through shows and acting campus.

One of their regular activities in this area has been free summer productions they mount for families and children. I saw last year's production, "Titus the Clownicus," a comedic adaptation of one of the bloodiest of Shakespeare's blood plays, "Titus Andronicus." It was hilarious, and like most Actor's Gang productions, edgy, with plenty of layers of comedy to entertain both children and adults.

This year's production is "King O'Leary," an adaptation of "King Lear," set during the days of California's Gold Rush. The show runs Saturdays and Sundays at 11 a.m., August 9 – 31, on the front lawn of the Actor's Gang home at the historic Ivy Substation in Culver City. (The address and directions can be found here.)

Below is a promotional video from last year's "Titus the Clownicus."

Sunday, August 10, 2008

The Prince Valiant Page

As a fan of classic comics, I’m very familiar with Hal Foster’s Prince Valiant and Foster’s enormous talent as an illustrator and his attention to detail. However, I never read the strip much—it wasn’t carried by any newspapers I read and I’ve never made an effort to pick up any of the reprints because of my focus on other strips.

A book I was interested in seeking out at the San Diego Comic-Con was Alex Raymond: His Life And Art, about the Flash Gordon and Rip Kirby artist. While seeking it out at the Bud Plant booth at San Diego, however, I came across the Prince Valiant Page by Gary Gianni, the current artist on the strip. (Gianni is only the third artist to work on the series: Foster created the strip in 1937, passed it on to his personally-chosen successor, John Cullen Murphy, in 1971, who then passed it on to Gianni in 2004. Xenozoic Tales creator Mark Schultz currently writes the script.)

While I was completely unaware that another artist had succeeded Murphy (himself a well respected comic strip artist), the samples of Gianni’s work in the book impressed me enough that I ended up picking it up instead of the Raymond book.

The Prince Valiant Page is a wonderful book. In a very simple and straightforward matter, the modest Gianni talks about the challenges and process involved in working on a syndicated strip, particularly one that requires as much work as Valiant. It’s clear he honored and appreciated the work that came before him, but he also has tried to make the strip his own. I was especially impressed by how candidly Gianni speaks candidly about his use of models, as well as reference material and “swipes.”

Perhaps because I found the book so compelling I was surprised how quickly I read it—but there are plenty of wonderful examples of Gianni’s work (roughs, original art, printed pieces, etc.) to pore over. This is a great book for any fan of Valiant or illustration in general, and certainly for aspiring artists.

Thursday, August 7, 2008

The Dark Knight: Cure or Symptom?


Until recently, beginning with the original Superman starring Christopher Reeve, and continuing through the Spider-Man franchise and this summer’s Iron Man and Hulk movies, superhero film adaptations focused on serving up to audiences—and comic-book fans— faithful live-action recreations of their favorite comic-book characters. The franchises and their concepts usually drove these films, and getting it “right” was the primary goal. After several mis-fires and re-boots (reaching a new nadir with the ‘90s series of Batman films), Hollywood has finally shown it has both the technology and respect for the material to make superhero adaptations that are entertaining and faithful to the source material.

The Dark Knight takes this natural progression to a new level. Moreso than any with previous superhero film adaptation, in the Dark Knight, director and co-writer Christopher takes his audience to a new place by taking an existing superhero character to explore complex themes and ideas that go beyond the franchise.

Though Nolan has been rather oblique about the message of the Dark Knight (he has acknowledged it can partly be seen as a commentary on the blowback the U.S. has experienced in recent years due to its foreign policy escapades), one of the issues the film addresses—which the characters in the film explicitly raise themselves—is whether the Batman (Christian Bale) is a cure or a symptom.

While the Batman’s intentions to serve as his city’s guardian are honorable, in the film his presence and methods seemingly make things worse by ratcheting up the violence, inspiring copycats who get in the line of fire, and attracting new levels of villainy, as embodied by the Joker. As a result there are plenty of casualties in the film, many of them innocent victims. And at various points, the Batman’s faithful lieutenants—his valet Alfred (Michael Caine) and his technology guru Lucious Fox (Morgan Freeman)—openly question the Batman’s tactics and whether he may be partly to blame for what has occurred.

Without giving too much away, regardless of whether he’s to blame or not, or indeed making a different (the film ultimately doesn’t answer this question), it’s telling that, at the end of the film, the Batman literally and symbolically assumes full responsibility for what has transpired. And like the archetypal Western, after having cleanses the city, he leaves town a hunted man, alone.



Like Batman Begins, this re-boot’s first installment, the Batman and his story arc are central to the Dark Knight. And although the secondary cast and, particularly, the villains are strong and colorful, unlike the previous Batman series, they never threaten to overshadow the film, and they always serve to advance the film’s main story and central themes.

Heath Ledger’s performance as the Joker has justifiably received universal acclaim (and is nicely analyzed here), so there’s no need for me to add to to the praise. But it needs to be noted that Ledger (and Nolan) have done an extraordinary job in successfully re-imagining such an iconic figure. The Joker in this film is faithful to the very chilling first appearances of the character in the 1930s and his more recent re-inventions in graphic novels like Alan Moore and Brian Bolland’s “The Killing Joke,” while also being completely new and fresh. It will be interesting to see how Ledger’s interpretation filters down to the comic book series.

Morgan Freeman, Michael Caine, Gary Oldman (Jim Gordon), and especially Maggie Gyllenhall (Rachel Dawes) and Aaron Eckhard (Harvey Dent/Two Face) all are given meaty roles even if they have limited screentime. And one should not overlook the fine performance of Christian Bale in the lead role, who inhabits the character with great respect, conviction and vulnerability.



It’s probably too early to call the Dark Knight the “best comic book movie ever”—certainly not with Watchmen on the horizon in 2009— but it’s among the most ambitious, mature and sophisticated. Plus, the increasing sophistication and varied textures of superhero films—ranging from summer popcorn flicks like the Spider-Man films and Iron Man to now darker fare like Dark Knight and Watchmen—doesn’t easily lend itself anymore to judging these movies with the same broad measure. Regardless, with the Dark Knight’s complex storyline and multiple rich character arcs, and the reviews that have acknowledged the film’s ambition, the superhero film has truly grown up.



One final comment: I had the fortune to see it in Imax format. Six scenes were filmed in the oversize, crystal-clear Imax filmstock. When the Imax sequences initiate, the film takes up the entire Imax screen, then reverts back afterwards. It is quite impressive, without being distracting or taking you out of the movie.

Saturday, August 2, 2008

Friday, July 25, 2008

Live from San Diego!

UPDATE (07/27/08):

I've just returned from this year's San Diego Comic-Con International, and it was another crowded and frenzied affair! I met plenty of fans both old and new, and sold a lot of back issues and copies of my newest issue, Rob Hanes Adventures #11.

I plan to post my usual report and photogallery of the show shortly. In the meantime, below are some photos and comments posted live from the show...


I have little time to report anything substantive, other than to say that this show will no doubt be seen as another huge monster success, in terms of the number of attendees and the frenzied coverage it will receive. As always, many comic-book companies and entertainment companies have waited for the Comic-Con to make many major announcements. It's only Friday and I already feel tapped—and tomorrow is Saturday, traditionally the busiest and craziest day of the convention!

Anticipation for the Watchmen movie seems to be the main buzz of the show. On Friday (July 25), a packed audience was treated to the preview and a panel discussion with the director and the movie's stars. Cartoonist and new director Frank Miller was also on hand to present a extended clips from his upcoming Spirit film. (All this was just reported to me, of course, since I worked at my booth most of the day!)

Actors/celebs I spotted on the floor include Simon Pegg, Robert Culp, William Katt, Lou Ferrigno, Breckin Meyer, and, from The Office television show, stars Mindy Kaling, B.J Novak, and Melora Hardin. (Kevin Spacey, Keanu Reeves and Paris Hilton also have made appearances here.)

The other big news—though peripherally related to the convention—was the closure of the Interstate 5 freeway into San Diego on the first day of the show (Thursday, July 25), due to a car accident that occurred at 5 a.m. People I spoke with who drove in to the show from various points in L.A. got stuck in their cars for 5 to 7 hours, compared to the 2 it took me to drive down early Wednesay morning. My wife and children usually come down Thursday—a day after me—but this year they fortunately came down Wednesday afternoon and saved themselves a lot of grief and frustration.

Anyway, below are some preliminary pics from the show (you can click on them to see them full-size and in more detail).


With this head of thick curls, my wife could not resist dressing up our little boy as a hobbit...
Beam me up, Scotty!
Imperial stormtroopers.
People dressed as Indiana Jones are a dime a dozen at the convention, but I just had to take a pic of this pair who came as Indy Jr. and Sr.
The batcycle...
Striking a pose...
Traffic at the convention center at 8 in the morning, hours before the doors officially open!Ready for another busy day!

Monday, July 21, 2008

SEE YOU IN SAN DIEGO!

WCG Comics: Booth S14 in the Small Press Pavilion
(off of Aisle 1400, Exhibition Hall B1/B2)


Geekdom's biggest party begins July 24 and WCG Comics will be there for its 11th appearance as an official exhibitor (and something like the 25th+ time as a member of the hoi polloi).

In cased you've missed my stab at a stealth campaign about my appearance, you'll find the WCG Comics booth among the sea of exhibitors in Booth S14 in the Small Press Pavilion on the main convention floor (off of Aisle 1400, Exhibition Hall B1/B2, against the west wall).

Come by and say hi, hang out, meet my family, pick up the latest issue of Rob Hanes Adventures, and find out what's up next for the House of WCG.

If you can't make it, check back, I may be able to post a blog or two from the convention. I'll definitely have my usual report with photos after the show!

Otherwise, see you there!

Saturday, July 19, 2008

Countdown to San Diego 2008 (Part 5): Program Art

Every year the organizers of the San Diego Comic-Con International invite people to submit art and articles for the show’s program focused on any of the various theme’s of that year’s show. The themes are usually connected to the anniversary of some character or series.

I’ve always enjoyed submitting these contributions which, in the best comics tradition, I have used as an opportunity to crossover my own character, Rob Hanes, with other features. I like to think the Comic-Con people enjoy them too since my art often gets nicely featured in the final program.

Below is my contribution to this year’s program honoring the 25th anniversary of Howard Chaykin’s American Flagg. Flagg was a real watershed series for me in that its appearance helped reinvigorate my interest in comics again. It debuted when I was in college and it helped make First Comics one of the first successful comic-book companies that provided a viable alternative to the mainstream “Big Two” publishers. It gave me real hope that a series like my own had a chance to find an audience. (American Flagg will be the subject at a later date in my occasional posts entitled “A Look Back” that examine some of the comics that influenced me when I was growing up.)

You can click on the image to see it full size.


I’ve had the fortune to interact with Flagg’s creator, Howard Chaykin, a few times. These include a time when some buddies of his brought him by my table, and he told me “Everybody’s been telling me your work looks like Toth and I should take a look!”

Tootin' My Own Horn...

Just thought I'd mention that Heidi MacDonald made a nice mention of my upcoming issue and carried an announcement about my forthcoming appearance at Comic-Con! You can find it here.

Thursday, July 17, 2008

Countdown to San Diego (Part 4): Good Eats!

As the San Diego Comic-Con has gotten bigger, one of the big impacts has been the spillover into the local area. It is now notoriously difficult to get a hotel room in the area at convention time, and rooms are priced in line with demand. Similarly, since the San Diego convention center feeds into the trendy Gaslamp District, the local area restaurants are packed at dinnertime right after the show closes each evening. As such, over the years, I’ve discovered a few “tricks” of avoiding long lines at eateries.

(By the way, I'm not covering fast food here—as I've gotten older, fast food just doesn't have any appeal to me at dinnertime. Regardless, fast food restaurants during Comic-Con likewise get very crowded, particularly given the infamous penny-pinching ways of the fanboy crowd.)

First off, of course, avoid the Gaslamp’s main drag on 5th Street at all costs. For the unimaginative, the bars and upscale restaurants immediately draw the crowds and long waits. Yes, there are good restaurants and I guess it’s fun to “see and be seen,” but there are also plenty of terrific restaurants just one block over. Even better, take a short cab ride up to Little Italy where it's even less crowded and there are many great restaurants.

Since I go every year, I've compiled a list of restaurants and their addresses so that I can remember the locations of many of these small restaurants. Last year, I ate at Indian, Italian, Japanese, and Afghani restaurants! (Sorry, that restaurant list must remain a state secret!)

It’s well known that you should avoid buying food at the convention center due to the high cost, long lines and poor quality. It’s surprising that given the size of this show that the food selection is so limited and low quality, even by the standards of such facilities. Most people bring food in, go out for lunch, or use the Ralph’s supermarket across the street. But if you have no choice, there is a Greek cart there every year that is good and affordable. I noticed it occasionally changes locations each year (it used to be up in the open pavilion area), but the last few years it's been at the far north end of the center (i.e., around aisle 100). There's never the kind of line like you see at the regular concession stands. Better yet, plan ahead and order a takeout lunch at one of the local restaurants that are open in the morning (I know the Ralph's across the street is popular for this.)

Finally, if you're not in a rush to get home and want to avoid traffic going out of San Diego if you drove, I found it's worth it to grab some dinner before you hit the road on the Sunday evening after the show has ended. It gives you time to relax and decompress before the drive home, and the restaurants are less hectic and, in fact, pretty dead—that’s when I usually hit a restaurant on the Gaslamp! My friends and I used to have the tradition of meeting for dinner on the drive home at Anderson's Split Pea a little north of San Diego in Carlsbad, but unfortunately that closed years ago, to be replaced by a TGIFs. Which just isn’t the same I’m afraid.

Tuesday, July 15, 2008

Countdown to San Diego (Part 3): Planning Ahead

I have a confession to make: if I was not exhibiting at the San Diego Comic-Con International, I probably would skip it this year. Except for the year 2000 when I was married and on my honeymoon, I have attended every convention dating back to the mid-1980s—and since the early '90s I have attended as a professional and/or exhibitor. Attending the convention is exhausting enough as it is, imagine what it's like to work it. I could use the break!

As I've said many times at my Comic-Con reports of previous years, the show is an exercise in sensory overload. The main draw for many attendees nowadays seems to be simply to be able to say they were there, rather than for the comics—the spectacle of the event itself, rather than the content, seems to have become a major appeal of the show. In keeping with the rise of geek culture, the Comic-Con has transcended comics and become a pop culture show. It needs to be said, though, that while some traditionalists decry this shift, I don't think there's anything inherently wrong with that—there are still plenty of traditional "old school" comic-book conventions, so it's fine to have a show like Comic-Con that is a real raise-the-roof party for all things geek. But since this show happens to be the one in my own backyard, and the one where I have established myself as a regular, it's the one I must attend each year. But I do occasionally long for the days when it was a bit more laid back and less crazy.

This is my roundabout way of providing this blog entry's main tip for attending the Comic-Con: Don't expect to attend the convention and see "everything"! Given the signings, celebrity appearances, panels, movies, movie previews, comics, etc.—and the crowds and the lines for many of these events—it's simply not possible.

There was a time (even after I started exhibiting) when I could methodically and casually go up and down each aisle over the course of a show to check out all the exhibitors and their wares. No more—the crowds in some areas are so thick that I sometimes don't even bother some areas, meaning that the crowd flow often tends to dictate foot traffic. As a result, I often lose track of where I've been on the floor.

The show has become an amalgamation of a wide range of discreet interests. While there's some overlap, for the most part it's easy to attend the show and stay safely esconced within that bubble. For example, there are some people who simply scope out a seat in the large presentation screening room that seats nearly 5000 people (which otherwise is very difficult to get into) and stay there all day sitting through one movie preview and celebrity appearance after another. There are the fans who are there just for the toys; or the videogames; the anime; the manga; to meet their artists and writers; to get autographs; to attend panels; to show their portfolio; to watch the round-the-clock sf and animated film screenings; to dress up; and to take photos of hot chicks and people in costumes. (Oh, yeah, there also are plenty of comics too.) I know people who take a day off to go to Seaworld, Legoland, or even Disneyland in order to take a break from the craziness!

So as soon as you arrive, look through your program guide—it's your bible—then plan your day accordingly. Sure, you can mix it up, but don't go in without a clear plan other than to see "everything"!

Sunday, July 13, 2008

Countdown to San Diego 2008 (Part 2): Another Banner Year


As mentioned in my previous blog, I decided to create a new banner for my booth, which I had printed at Sugar House Banners (which I am happy to recommend).

The banner arrived a few days ago and, as a dry run prior to the show, I put it together in my living room this evening. It came out fairly nicely if I do say so myself—I'm very pleased with the final product. Compared with my previous booth displays (which I have included below for comparison), this was easy and quick to put together. Better yet, for the most part I was able to build the stand for the new banner using pieces from an earlier booth display! As you can see, the booth is not full length like the previous one. I realized no one could see it to the floor anyway. In addition to being the easiest to put together, it also has the smallest "footprint" of the booths I've used over the years. (By the way, you can glimpse my studio loft in the upper left hand corner of the photo.)

It looks like I'm good to go!
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Shot of booth from 2007:
















Shot of booth used in 2006 and earlier: