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Showing posts with label Comic-Con@Home. Show all posts
Showing posts with label Comic-Con@Home. Show all posts

Monday, August 23, 2021

Rob Hanes Adventures #22 Now Available!

Following its advance preview announcement, Rob Hanes Adventures #22 is now available to order—visit the WCG Comics website to purchase now!

The issue opens in the waning days of World War II as U.S. soldiers come across retreating Nazis seeking to hide a trove of gold reserves—then flashes forward to the present day as Justice International investigator Rob Hanes picks up the trail of an extremist paramilitary group that is trying to find the still-missing gold to fund its terror operations. 


Past and present fuse as Rob discovers his own personal connection to the wartime incident and races against time to uncover the final resting place of the treasure before the extremists do!

Back Issues Still Available

As always all back issues also remain available, including all single issues and trade paperbacks that collect the earliest runs of the series as well as issues 1–4 and 5–8 to date. Visit WCG Comics website for details.


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Below: Cover art and sample interior pages (art only, sans speech balloons or other text).














Monday, July 12, 2021

Rob Hanes Adventures #22 Flashes Back to World War II in Search of Nazi Gold

Inkpot Award Winner releases new issue for Comic-Con@Home 2021

Available at the WCG Comics virtual booth at the Comic-Con@Home edition of the 2021 San Diego Comic-Con: the newest issue of Rob Hanes Adventures, free downloadable comics and previews, trade paperbacks, all back issues, and other merchandise. For additional information, contact Randy Reynaldo at WCG Comics. See below for additional images for promotional use. Reynaldo is a 2018 San Diego Comic-Con Inkpot Award recipient.

NEWS RELEASE – For Immediate Release

Cartoonist Randy Reynaldo and his publishing imprint, WCG Comics, has been a mainstay exhibitor at the San Diego Comic-Con for more than 25 years, and continues that tradition as a virtual exhibitor at this year’s Comic-Con@Home. And no badges needed for one of the biggest and well known comic-book and pop culture conventions in the world!

Rob Hanes Adventures #22 will be available for preview and pre-order this year at WCG Comics' virtual booth at Comic-Con@Home, scheduled July 23–25. The issue opens in the waning days of World War II as U.S. soldiers come across retreating Nazis seeking to hide a trove of gold reserves—then flashes forward to the present day as Justice International investigator Rob Hanes picks up the trail of an extremist paramilitary group that is trying to find the still-missing gold to fund its terror operations. Past and present fuse as Rob discovers his own personal connection to the wartime incident, but will he be able to uncover the final resting place of the treasure before the extremists do? The issue is anticipated to be available in August.

Also available will be all back issues, including trade paperbacks, single issues, downloadable previews, merchandise, and even a FREE downloadable comic-book issue in its entirety for readers to sample the series!

Trade paperbacks collecting the early runs of the series, and two volumes collecting issues 1–4 and 5–8 at special reduced prices! Selected packages to purchase the entire run of Rob Hanes Adventures or the run along with the trade paperback collections of additional material not appearing in the main series. And, of course, all back issues, such as the popular and perennial “Death at Comicon” murder mystery! All orders will receive our usual freebies like bookmarks, pins, and a free back issue! With Comic-Con open to all this year, now is the time to experience the exhibition hall and panels for the first time and in an all new way!

About the Series

Rob Hanes Adventures is an all-ages light-hearted action-adventure series featuring the exploits of a globetrotting private eye and troubleshooter from Justice International who travels the world on assignment, facing adventure, intrigue and romance at every turn, with occasional dashes of good humor and forays into other genres. Every story is self-contained, making it easy for readers to jump in with any issue.

Launched in 1994, the title is one of the longest-running indie comics series. Readers and fans have praised Rob Hanes Adventures for recapturing the spirit of the classic adventure strip and updating it for a modern-day audience. Inspired by the classic adventure comic strips like Milton Caniff's Terry and the Pirates, Will Eisner's Spirit, and Roy Crane's Buz Sawyer, Randy's graphic black-and-white art has been favorably compared to the work of artists like Alex Toth and the modern-day cartoonists who evoke the same timeless style like Paul Dini and the late Darwyn Cooke.

In 2018, series creator-writer-artist Randy Reynaldo was an invited featured guest at the San Diego Comic-Con, where he was honored with an Inkpot Award for Achievement in Comic Arts.

For more information about the series, previews and to purchase back issues, visit wcgcomics.com. A PDF with excerpt pages from the series is also available

Additional information about the series is available at the article, Twenty Years (and more!) of Rob Hanes Adventures.

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Sunday, August 23, 2020

More Capsule Reviews in the Time of Coronavirus (3)



Following the cancellation of the San Diego Comic-Con earlier this year due to the COVID-19 pandemic, Warner Brothers (WB), the owner of DC Comics, announced DC FanDome, an entertainment and comic-book convention that would be held virtually on Saturday, August 22, and not participate at Comic-Con@Home, the virtual version of this year’s Comic-Con. 

Though the event was vaguely on my radar, I didn’t make a point of noting the date on my calendar. The morning of the convention, however, I got a text from my brother reminding me of the event. My family and I ended up turning it on and streamed it through YouTube all day, watching more of it than we expected (it helped, of course, that like many across the country, we were sheltering at home).

What was a bit awkward about the timing of Fandome was the announcement the week before of massive layoffs and restructuring at Warner Brothers that reached down deep into DC Comics as well. Several senior and longtime staff at DC were let go, though DC chief executive Jim Lee remained among the last people standing as DC Chief Creative Officer/Publisher. (Indeed, on a panel about the Multiverse of DC’s head honchos that included Lee, President of DC Films Walter Hamada and showrunner Greg Berlanti, who oversees DC Comics’ TV shows on the CW, it was clear that all decisions related to the direction of any DC characters were run through Lee.)

That aside, for the most part, the event was engaging and entertaining. Like regular Comic-Con, there was something for everyone, including gamers, fans of the DC Comics superhero films and, hey, even comics! And, as noted on the above panel, there was a very evident focus on developing an international audience—indeed, many of the hosts and fan questions were from overseas.

The main anchors of the virtual event were clearly the upcoming Wonder Woman, Snyder Cut Justice League, Suicide Squad and Batman films, along with coverage of TV shows like the Flash, and upcoming video games. There were brief bits on the Flash television show, highlights of fan art, an announcement about the return of DC imprint Milestone, one of the first comics companies founded by African-American cartoonists, and like a normal comics convention, even a “portfolio review”!

FanDome was held as a continuous, single stream, with “panels” following each other successively on a schedule during a 24-hour period, with the content taken down soon after.

In contrast, Comic-Con@Home, San Diego Comic-Con’s 2020 edition, like the regular Comic-Con, ran a gamut of panels concurrently and have kept the content online. While Comic-Con@Home received good-to-mixed reviews, it’s not really a fair comparison: while Comic-Con@@Home depended on a wide variety of people and companies to provide content, WB of course had more control over the content, execution and production, and presented it as a single stream, all in support of a single message and brand. (I presume it was also cheaper to mount.)

While it’s possible WB has developed a model that other conventions may want to emulate going forward, that doesn’t necessarily mean the traditional in-person convention is suddenly obsolete. Perhaps the main advantage of the virtual convention is the egalitarian nature of it--open to all, to anyone around the world. But, of course, it doesn’t beat the advantages of being able to interact directly with fans in person. It’s clear WB is partly following the model Disney has created with its D23 conventions, which has resulted in Disney partly pulling back on its presence at Comic-Con, I’m not sure WB and its DC FanDome would have the same reach and impact. No doubt they’re assessing though.


Saturday, August 8, 2020

Rob Hanes Adventures #21 Now Available!

Fresh from its debut at Comic-Con@Home —the safe-at-home edition of the 2020 San Diego Comic-ConRob Hanes Adventures #21 is now available! To purchase, visit our webstore for this and all back issues and trade paperback collections! (Or get the entire series for a great price!) 

In his newest adventure, Rob is dropped inside a foreign enemy state to spirit out of the country a defector and a rogue nuclear scientist. Along the way, he discovers, in a comic case of mistaken identity, that another employee from his espionage and security agency, Justice International, who shares the same name and works as a mall security guard in middle America, has been kidnapped and taken prisoner inside the country, turning Rob's mission into a rescue operation as well! Fans of international intrigue and non-stop action won’t be disappointed! 

I’m also pleased to report that start has begun on issue #22—it’s bound to be a memorable one, reaching back to World War II and featuring characters I created many years ago but am introducing into the “Rob Hanes Universe” for the first time!







Monday, July 27, 2020

Report on Comic-Con@Home (SDCC 2020)


When the 2020 San Diego Comic-Con (SDCC) was cancelled in mid-April, it was a disappointment for many but a surprise to few—health and safety, of course, comes first, and the state and local officials likely would not have it allowed it to be held anyway; many other large events, including WonderCon, usually held in the Spring and also organized by Comic-Con, similarly were cancelled. Like many, I had purchased a table, paid a deposit at my hotel, and had badges.

Shortly after the cancellation, Comic-Con announced SDCC 2020 would be a virtual event, open to all—Comic-Con@Home to be held on the same dates, July 23–26. There would be online panels and even a virtual exhibit hall online where confirmed exhibitors like myself would have a space!

Comic-Con@Home has now come and gone. Though I didn’t expect to have much to report regarding a cancelled event, I have to say that like the “real” Comic-Con, it was whatever you made of it, with online programming and mainstream coverage of the event. They even provided badges and signs that could be downloaded to make it as fun and “real” a Comic-Con experience as you wanted to make it. The traditional program was available for download as a PDF and they rolled out their programming for the event in advance like any other year, including the Eisner Awards and the Masquerade Ball. (All the panels—including the Eisner announcements—were pre-taped.)

As an exhibitor, I had a “table” in the virtual exhibition hall, which allowed exhibitors to promote products and exclusives, and link back to your website. As usual, I had a new issue available for sale at Comic-Con: Rob Hanes Adventures #21. You would have had to drill pretty far down to find me, and that's if you were looking—however, being active and promoting on social media made a big difference, and sales were way better than expected and a pleasant surprise. (You can see I re-posted some of my Tweets on my blog below.)

So though I did not have to be “on” 24/7, I was relatively active during the show posting on social media and watched panels throughout the weekend at my leisure—I also mixed things up by using Comic-Con as an opportunity to post photos from past shows of cosplay, the year I received the Inkpot, etc. (Though the panels dropped as scheduled on Comic-Con’s YouTube channel, they remain available for viewing.) To be honest, although it's only an annual event, it was nice to have the break and not have to be "on" 24/7. So, again, though Comic-Con did a great job of making it an inclusive celebration, of course it’s not the same as capturing the excitement and enthusiasm (and exhaustion) of the show IRL.

Some of the panels I “attended” include:
  • Public Domain Comics: From Sherlock Holmes to Mickey Mouse & Beyond 
  • Full Time Creative Work On A Part Time Schedule 
  • Cartoon Voices 
  • Celebrating 80 Years of Will Eisner's The Spirit 
  • Fantagraphics and IDW: Classic Comics Reprints 
  • 32nd Annual Will Eisner Comic Industry Awards 
  • Bill and Ted Face the Music 
  • The Brave New World of TwoMorrows 
  • Oddball Comics Not So Live! 
As a confirmed exhibitor for 2020, I’m already confirmed as an exhibitor in 2021—let’s hope it happens and see you there!

My brother, who helps me year every year at my booth, created the exhibitor badges featured below for this year’s San Diego Comic-Con, courtesy of a template provided at the Comic-Con website so that people could still have the Comic-Con experience at home!








Sunday, July 26, 2020

Marking the end of Comic-Con@Home (2020)

Day 4 of Comic-Con@Home

Saturday, July 25, 2020

Day 3 of Comic-Con@Home

Friday, July 24, 2020

Day 2 of Comic-Con@Home

Thursday, July 23, 2020

Day 1 of Comic-Con@Home

Wednesday, July 22, 2020

Tweeting "Live" from Comic-Con@Home!

Comic-Con@Home begins tomorrow and I'll be tweeting and posting to social media "live" during the show! Follow me Twitter, Facebook and/or Instagram!

Comic-Con@Home programming and activities have begun and my virtual Small Press booth landing page is now live!